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Thursday, August 23, 2012

Game Boy Advance SP


The Game Boy Advance SP, released in February 2003, is an upgraded version of Nintendo's Game Boy Advance. The "SP" in Game Boy Advance SP stands for Special. The SP was marketed at US$99.99 at launch. In September 2004, Nintendo lowered the price to US$79.99. The SP is accompanied by the Nintendo DS (released in November 2004) and the Game Boy Micro (released in September 2005).




In Japan, it was marketed at ¥12,500 on February 14, 2003. In Canada, it was marketed at CA$149.95 on March 22, 2003. In Australia, it was marketed at A$199.99 on March 28, 2003. In Europe, it was marketed at €129.99 on March 28, 2003.







ManufacturerNintendo
Product familyGame Boy line
TypeHandheld game console
GenerationSixth generation era
Retail availability
  • JP February 14, 2003
[citation needed]
  • NA March 23, 2003
[citation needed]
  • PAL March 28, 2003
Discontinued2008
Units shipped43.54 million (as of June 30, 2009)
Mediacartridges
CPU32-bit RISC-CPU (16.78 MHz)
Best-selling gamePokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)
Pokémon Emerald6.32 million (as of March 31, 2007)
Backward
compatibility
Game Boy, Game Boy Color
PredecessorGame Boy Advance (concurrent)
SuccessorGame Boy Micro (redesign)
Nintendo DS (successor)

Technical specifications

  • Size (closed): Approximately 8.4 × 8.2 × 2.44 cm (3.3 × 3.23 × 0.96 inches).
  • Weight: 142 grams (approximately 5 ounces)
  • Screen: 2.9 inch Reflective TFT Color LCD.
  • Light source: Frontlight integrated LCD.
  • Power: Rechargeable lithium ion battery.
  • Battery life: 10 hours continuous play with light on, 18 hours with light off; needs at most 3 hours recharging.
  • Hardware colors: Onyx, Flame, Platinum, Cobalt Blue, Pearl Pink, Pearl Blue, Graphite, Midnight Blue, Charizard Fire Red, Torchic Orange, Venusaur Leaf Green, NES classic design, and Pikachu Yellow. A limited gold edition was available at one point as well. In September 2005, a Surf Blue edition was sold through Best Buy. A specialPokémon Emerald pack contained a limited edition Green Rayquaza SP and the Emerald game. A limited edition backlit edition exists. There is also an All Blacks edition. An Orange and red version was made as a prize for a speed run competition for Metroid Zero Mission. A red SP with a circle with an M in it, modeled after Mario's cap, was also made in a special pack that included the Mario Vs. Donkey Kong game.

The GBA SP is slightly more than half the size of the GBA when closed and roughly the height of Nintendo's Game Boy Color when open. The clamshell or laptop design protects the screen from scratches and dust, reminiscent of two-screenGame & Watch units. However, the casing is made from a different material, making it more prone to scratches than previous Game Boy systems. The slot for cartridges has been moved to the front of the system, facing towards the user.

The GBA SP AC adapter comes with the package to recharge its lithium ion battery, something previous Game Boys did not have. The software library and general hardware specifications are identical to those of the Game Boy Advance. This adapter is also compatible with the original version of the DS.

In Japan it was released in a variety of standard colors and special packages. In most other regions it was released in Platinum Silver and Charcoal Black. Later, a Flame Red version was released. Six special editions have also been released: a NES Classics model with the same color scheme as a classic NES controller (and designed to resemble a NES deck when closed), a SpongeBob SquarePants model, a Pikachu model, and a silver model with a tattoo design engraved on it, called the 'Tribal Edition'. In other regions, such as Europe, Asia, and the Middle East, additional colors have been released, such as Pearl Green and Starlight Gold. Additionally, two new special versions have been released in Asia exclusive to that region.

Nintendo was planning to have the SP be 3D-compatible, but the resolution of LCD was too low, resulting in Nintendo scrapping it.


Internal



  • CPU: 32-bit ARM7TDMI with embedded memory.
  • Co-processor: 8-bit Zilog Z80
  • Memory: 32 kilobyte+96 kilobyte VRAM (internal CPU), 256 kilobyte DRAM (external CPU).
  • Resolution: 240 × 160 pixels.
  • Color: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode".
  • Software: Fully compatible with Game Boy and Game Boy Color games. Game Boy games can be played using the same selectable color palettes as on the Game Boy Color.



Backlit Model (AGS-101)


In September 2005, around the time of the Game Boy Micro's release, Nintendo released an improved version of the Game Boy Advance SP in North America, featuring a brighter backlit screen instead of the previous version's frontlit screen. The new model can be distinguished by the following features:




  • The box states "Now with a BRIGHTER backlit screen!" to distinguish the new model from the older, frontlit models.
  • The backlit SP has the Model Number AGS-101 on the label on the bottom of the unit, whereas the original frontlit SP has the Model Number AGS-001
  • The small button at the top center of the console's lower face is now referred to in the manual as the "Brightness Switch" and selects between two levels of brightness, "Normal"(Low) and "Bright"(High) with no off setting. On the frontlit models this button turned the frontlight on or off only. With the backlight set to "Normal"(Low) the brightness still surpasses the original AGS-001 with the frontlight on.



The North American backlit version comes in three standard colors: "Pearl Blue", "Pearl Pink" and "Graphite" (a greyer version of Onyx Black). There were also two Toys "R" Us exclusive backlit models; a "SpongeBob SquarePants" model and a "Limited Edition Pikachu" model.

In 2006, the AGS-101 backlit model also saw a very limited release in Europe. Few models made it to market, likely due to the release of the Game Boy Advance-compatible Nintendo DS one year prior. The European version was released in "Surf Blue" as well as re-issued "Pink" and "Tribal" editions.

Unlike the North American release, the European box does not feature any prominent text to distinguish the backlit models from the older frontlit models. In addition, only the "Surf Blue" color was unique to the AGS-101, the other two colors "Pink" and "Tribal" had already been released as frontlit models - for these reasons it can be very difficult to identify a European backlit SP. Apart from the AGS-101 model number on the base of the unit, the only other obvious distinguishing feature of the European backlit model is the large picture of the Game Boy Advance SP featured on the front of the box. (The European frontlit models of "Pink" and "Tribal" only feature small pictures of the Game Boy Advance SP on the sides of the box and Flower/Tattoo patterns on the front respectively.)

So far the European AGS-101 model has only been reported in Denmark, Germany, Italy, The Netherlands, Spain, Sweden and Switzerland so it may not have been released in all European countries.

Game Boy Advance


The Game Boy Advance, is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong).

The Game Boy Advance became the successor to the ever-so-popular Game Boy Color.  What Nintendo had envisioned was an improved version of the GBC, in terms of processing power, graphics capabilities and aesthetics, which would remain backward compatible with older games. 

The system would support sprites, allowing it to produce complex 2D animation and retain more control over individual graphical elements (sprites) within games, as well as scaling and rotation modes.  Despite the bigger and brighter screen, Nintendo decided yet again not to include a built-in backlight 


Technical specifications

The technical specifications of the original Game Boy Advance are, as provided by Nintendo:
Length:approximately 14.45 cm (5.69 in).
Width:approximately 2.45 cm (0.96 in).
Height:approximately 8.2 cm (3.2 in).
Mass:approximately 140 g (4.9 oz).
Screen:2.9 inches reflective thin-film transistor (TFT) color LCD.
Power:2 AA batteries.
Battery life:approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played, volume setting and any external peripherals being used - e.g. a screen light)
CPU:16.8 MHz 32-bit ARM7TDMI with embedded memory.
Memory:32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (outside the CPU).
Resolution:240 × 160 pixels (3:2 aspect ratio).
Color support:15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode".
Sound:Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.

Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format(240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery.




ManufacturerNintendo
Product familyGame Boy line
TypeHandheld game console
GenerationSixth generation era
Retail availability
  • JP March 21, 2001
  • NA June 11, 2001
  • PAL June 22, 2001
    Discontinued2008
    Units soldWorldwide: 81.51 million, all versions combined (as of September 30, 2010).
    Japan: 16.96 million
    Americas: 41.64 million
    Other: 22.91 million[citation needed]
    MediaCartridge
    CPUARM7TDMI, 16.78 MHz
    GraphicsCustom 2D core
    Best-selling gamePokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)
    Backward
    compatibility
    Game Boy, Game Boy Color
    PredecessorGame Boy Color
    SuccessorGame Boy Advance SP (redesign/concurrent)
    Game Boy Micro (second redesign/concurrent)
    Nintendo DS (successor)





    Game Boy


    The Game Boy, is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development —the same staff who had designed the Game & Watch series as well as several popular games for theNintendo Entertainment System.

    The Game Boy is Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game & Watch and its B&W. It was originally bundled with the puzzle game Tetris.

    Despite many other technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.



    ManufacturerNintendo
    Product familyGame Boy line
    TypeHandheld game console
    GenerationFourth generation
    Retail availability
    • JP April 21, 1989
    • NA August 1989
    • EU September 28, 1990
    Discontinued2003
    Units soldWorldwide: 118.69 million, including Game Boy (Play it Loud!), Game Boy Pocket, Game Boy Light and Colorunits
    MediaGame Boy cartridges.
    Best-selling gameTetris, 30.26 million (pack-in/separately)
    Pokémon Red and Blue, 23.64 million approximately (as of January 18, 2009).
    PredecessorGame & Watch
    SuccessorGame Boy Pocket (redesign)
    Game Boy Light (second redesign)
    Game Boy Color (successor)


    The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START", as well as a directional pad. There is a volume control dial on the right side of the console and a similar knob on the left side to adjust the contrast. At the top of the Game Boy, a sliding on-off switchand the slot for the Game Boy cartridges are located. Nintendo recommends users to leave a cartridge in the slot to prevent dust and dirt from entering the system.

    The Game Boy also contains optional input and/or output connectors. On the left side of the system is an external power supply jack that allows users to use an external rechargeable battery pack or AC adapter (sold separately) instead of four AA batteries. The Game Boy requires 6 V DC of at least 150 mA. A 3.5 mm stereoheadphone jack is located on the bottom side of the console which allows users to listen to the audio with headphones or speakers.

    On the right side is a port that allows a user to connect to another Game Boy system via a link cable, provided both users are playing the same game. The port can also be used to connect a Game Boy Printer. The link cable was originally designed for players to play head-to-head two-player games such as in Tetris. However, game developer Satoshi Tajiri would later use the link cable technology as a method of communication and networking in the popular Pokémon video game series.



    Game Boy Pocket


    In 1996, Nintendo released the Game Boy Pocket: a smaller, lighter unit that requires fewer batteries. It has space for two AAA batteries, which provides approximately 10 hours of game play. The Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models, excluding the Game Boy Micro. 

    The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy. Also Game Boy Pocket (GBP) has a larger screen than the Game Boy Color (GBC) that later superseded it, the GBP's screen is 65mm (2.56") diagonal, width 48.5mm (1.91"), height 43.5mm (1.71") compared to a 59mm (2.32") diagonal for the GBC. Although like its predecessor the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (virtually eliminating video ghosting). 

    The first version did not have an LED to show battery levels. This was soon added due to public demand, along with new Game Boy Pocket units of different colors, some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets including a metallic Ice Blue unit and a pink model exclusive to Japan. The Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model.


    Game Boy Light


    The Game Boy Light was released on April 14, 1998 for ¥6,800 and was only available in Japan. The Game Boy Light is only slightly bigger than the Game Boy Pocket and features an Electroluminescent backlight for low-light conditions. It uses 2 AA batteries, which gave it approximately 20 hours with the light off and 12 with it on. It was available in two standard colors; Gold and Silver, as well as numerous special editions. 

    There is an Astro Boy edition with a clear case with an Astro Boy picture on it. There is aOsamu Tezuka World shop edition with a clear red case and a picture of his characters. There is a Pokémon Center Tokyo version in yellow color. There is a clear 'skeleton' Famitsu edition which had only 5,000 units released. There is a clear yellow edition separate from the solid yellow Pokémon Center Tokyo version.

    It was the only handheld Nintendo produced with an integrated backlight until the release of the Nintendo DS in 2004 (The Game Boy Advance SP released in 2003 was frontlit, and the later backlit model Game Boy Advance SP (Model AGS-101) was not released until 2005)


    Technical specifications

    • CPU: Custom 8-bit Sharp LR35902 core at 4.19 MHz which is similar to an Intel 8080 in that none of the registers introduced in the Z80 are present. However, some of the Z80's instruction set enhancements over the stock 8080, particularly bit manipulation, are present. Still other instructions are unique to this particular flavor of Z80 CPU. The core also contains integrated sound generation.
    • RAM: 8 kB internal S-RAM (can be extended up to 32 kB)
    • Video RAM: 8 kB internal
    • ROM: On-CPU-Die 256-byte bootstrap; 256 KB, 512 KB, 1 MB, 2 MB, 4 MB and 8 MB cartridges
    • Sound: 2 square wave generators, 1 PCM 4-bit wave sample (64 4-bit samples played in 1x64 bank or 2x32 bank) channel, 1 noise generator, and one audio input from the cartridge. The unit only has one speaker, but headphones provide stereo sound (for further information, see Game Boy music)
    • Display: Reflective STN LCD 160 × 144 pixels
    • Frame Rate: Approx. 59.7 frames per second on a regular Game Boy, 61.1 on a Super Game Boy
    • Vertical Blank Rate: Approx 1.1ms
    • Screen size: 66 mm (2.6 in) diagonal
    • Color Palette: 2-bit (4 shades of "gray" {light to very dark olive green})
    • Communication: Up to 2 Game Boys can be linked together via built-in serial ports, up to 4 with a DMG-07 4-player adapter.
    • Power: 6 V, 0.7 W (4 AA batteries provide ~15 hours)
    • Dimensions: 90 mm (W) x 148 mm (H) x 32 mm (D) / 3.5" x 5.8" 1.3"